Andy Lewis

(208)219-2369
andy@andylewisart.com
http://www.andylewisart.com
Texture Artist/Modeler/Lighter


Skill Set

• 3DS Max, Maya, Photoshop, BodyPaint 3D, Mudbox, Zbrush, Nuke, Eyeon Fusion, After Effects, Boujou, Thinking Particles, VRay, Mental Ray.
• Experience in workflow with Windows, Mac, and Linux

Experience

FuriousFX
Burbank, CA

January 2010 - May 2010

ZBrush Artist / Look Developer

• Texture work and revisions for a variety of superheroes/villains seen in the game trailer cinematic for DC Universe Online.
• Shader work with Mental Ray in Maya

Lighter

• Lighting characters and scenes
• Creating render layers for characters and scenes (beauty, rim, fill, motion vector, reflection, AO, mattes, shadows, etc.)
• Creating slapcomps in Nuke for quality control before handing off to compositor.

Encore Hollywood
Hollywood, CA

November 2009 - December 2009

Character and Environment Artist

• Model fixes and texture work for low-res characters for a fabricated game appearing in Rules of Engagement.
• Low-res environment modeling and texturing.
• Skinning/weight painting
• Animation blocking

Tracking/Compositing

• Tracking for House, M.D. and Castle
• Particle Generation, Matte Painting, Compositing for House, M.D.

June 2009-September 2009

Character Artist

• Modeled and textured cinematic-quality game characters for a special episode of House, M.D.
• Worked closely with CG Supervisor to polish the look of the characters and add detail that was missing in concept art.

Rhythm and Hues Studios

Los Angeles, CA

July 2008-May 2009

Texture Painter for Land of the Lost
Junior Texture Painter for Night at the Museum 2

• Painted a variety of texture maps for the feature film.
Painted props, characters, and vehicles.
• Worked closely with lighters on testing and improving maps during the look development process.

Various Freelance Work

• Modeling, texturing, and shading a digital double of Eminem for his #1 hit song, entitled "Not Afraid".
• Lighting and modeling cutscenes for SceneIt DVD boardgame
• Modeling and texturing a variety of toon-styled bucking bulls for a video slot machine
• Architectural Visualization for an Idaho-based gunshop.

Education
2003–2008 University of Idaho Moscow, ID
• Graduated in May 2008 with B.S. in Virtual Technology and Design