Andy Lewis

(208)219-2369
andy@andylewisart.com
http://www.andylewisart.com
Texture Artist/Modeler


Skill Set

• Photoshop, 3DS Max, Maya, BodyPaint 3D, Mudbox, Zbrush, Eyeon Fusion, After Effects, Boujou, Thinking Particles, VRay, Mental Ray.
• Experience in workflow between Linux and Windows

Experience

Encore Hollywood
Hollywood, CA

November 2009 - December 2009

Character and Environment Artist
• Model fixes and texture work for low-res characters for a fabricated game appearing in Rules of Engagement.
• Low-res environment modeling and texturing.
• Skinning/weight painting
• Animation blocking

Tracking/Compositing

• Tracking for House, M.D. and Castle
• Particle Generation, Matte Painting, Compositing for House, M.D.

June 2009-September 2009

Character Artist
• Modeled and textured cinematic-quality game characters for a special episode of House, M.D.
• Worked closely with CG Supervisor to polish the look of the characters and add detail that was missing in concept art.

Rhythm and Hues Studios
Los Angeles, CA
July 2008-May 2009

Texture Painter for Land of the Lost
Junior Texture Painter for Night at the Museum 2
• Painted a variety of texture maps for the feature film.
Painted props, characters, and vehicles.
• Worked closely with lighters on testing and improving maps during the look development process.

Texture Artist Apprenticeship
• Worked as an apprentice in a simulated production environment.
Gained valuable knowledge about the workflow and pipeline of R+H.

Education
2003–2008 University of Idaho Moscow, ID
• Graduated in May 2008 with B.S. in Virtual Technology and Design

The University of Idaho A-Team Moscow, ID
Environment Artist
Matte Painter
Character Artist
• Spearheaded a student production environment on a project entitled 'Egalitaria'.
• Production consisted of a process that lead from concept to end product,
that being a set of movie teaser trailers.
• One of two developers of the artistic style of the teasers.