Andy Lewis

208-219-2369
andy@andylewisart.com
http://www.andylewisart.com
Texture Artist/Modeler/Lighter/Compositor/Generalist


Skill Set

• 3DS Max, Maya, Zbrush, PhotoShop, BodyPaint 3D, Mudbox, Nuke, Eyeon Fusion, VRay, Mental Ray
• Experience in workflow with Windows, Mac and Linux

Experience

a52
Santa Monica, CA

November 2011 - Present
May 2011 - August 2011

Modeler, ZBrush Artist, Texture Artist, Shader Artist, Lighter

• Modeling, texturing, shading and lighting work for various high-profile commercials.
• Emphasis on photo-real imagery.
• Clients include Ben & Jerry's, Delta, Arrowhead, and Aviva.
• Heavy character work.
• Lighting with VRay and Mental Ray. Work closely with compositors to provide effective render passes.

Encore Hollywood
Hollywood, CA

August 2011 - November 2011
February 2011 - May 2011
August 2010 - December 2010
June 2009-December 2009

Generalist, Emphasis in Character Look Development

• Heavy modeling, sculpting, remeshing, UVs, texturing, and shading for various organic characters. Characters include a spider monkey, fruit bats, cockroaches, dead birds, millipedes, bobbleheads, and digital doubles.

• Modeling, texturing, lighting and compositing work for shows including Castle, Big Love and House. Specific large-scale projects include look development for a photo-real 17th century Dutch slave ship, modeling and texturing cinematic-quality game characters for a special episode of House, M.D., a Caribbean fort immersed in a stormy ocean-scape matte painting, a photo-real observatory interior complete with telescope, a photo-real golf ball interior for print media and a photo-real neighborhood developed for wintertime scenery.

• Generalist work included taking projects through entire pipeline; from modeling/texturing/lighting and/or projection mapping in 3DS Max, to compositing render layers in Eyeon Fusion.

yU+co
Hollywood, CA

January 2010 - February 2010

Generalist

• Modeling, texturing, surfacing, layout, and lighting work for characters and environments under an extremely compressed timeline (six weeks) to deliver a game cinematic trailer for Call of Juarez: The Cartel.
• Working with custom shaders with Mental Ray in Maya to simulate Final Gather for the purpose of reducing render times.

FuriousFX
Burbank, CA

January 2010 - July 2010

Environment Modeler/ZBrush Artist/Look Developer

• Environment modeling, texturing and shading for a Mattel commercial promoting new Monster High product line
• Texture work and revisions for a variety of superheroes/villains seen in the game trailer cinematic for DC Universe Online
• Shader work with Mental Ray in Maya

Lighter

• Lighting environments for Monster High
• Lighting characters and scenes in DC Universe Online trailer
• Creating render layers for characters and scenes (beauty, rim, fill, motion vector, reflection, AO, mattes, shadows, etc.)
• Creating slapcomps in Nuke for quality control before handing off to compositor

Rhythm and Hues Studios
Los Angeles, CA

July 2008-May 2009

Texture Painter for Land of the Lost
Junior Texture Painter for Night at the Museum 2

• Painted a variety of texture maps for the feature film
• Painted props, characters and vehicles
• Worked closely with lighters on testing and improving maps during the look development process

Various Freelance Work
All of my random side jobs

• Texture work on vehicles for a feature film at Scoundrel, Inc.
• Modeling, texturing and shading a digital double of Eminem for his #1 hit song, entitled "Not Afraid"
• Animating dynamic environment for commercial promoting Los Angeles food trucks
• Modeling, texturing, shading, lighting 3D aquarium environment for iPhone slot machine game
• Lighting and modeling cutscenes for SceneIt DVD board game
• Modeling and texturing a variety of toon-styled bucking bulls for a video slot machine
• Architectural Visualization for an Idaho-based gun shop

Education
2003–2008 University of Idaho Moscow, ID
• Graduated in May 2008 with B.S. in Virtual Technology and Design